vizard version 5.0 (WorldViz Inc)
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Vizard Version 5.0, supplied by WorldViz Inc, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/visual+stimulation+task/vizard+software/pmc05874010-112-5-11
Average 90 stars, based on 1 article reviews
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other:Article Title: Presentation time shapes perceived room size in visual and auditory modalities. Article Snippet: Visual task versions were programmed in Article Title: Control signal dimensionality depends on limb dynamics Article Snippet: Nine healthy participants (mean age ± SD = 22.78 ± 0.67 years, 3 females and 6 males, sex assigned at birth) performed a modified center-out reaching task by pointing to visual targets in virtual Article Title: Effects of online and offline trigeminal nerve stimulation on visuomotor learning Article Snippet: Visual images rendered in Article Title: Presentation time shapes perceived room size in visual and auditory modalities Article Snippet: Visual task versions were programmed in Article Title: Distribution of Attention in Three-Dimensional Space. Article Snippet: All data were collected and exported using Article Title: Knowing where to go: Spatial memory guides eye and body movements in a naturalistic visual search task Article Snippet: The apartment was created in Software:Article Title: Efficacy of Sensor-Based Training Using Exergaming or Virtual Reality in Patients with Chronic Low Back Pain: A Systematic Review Article Snippet: Zadro et al., 2019 [ ] , Nintendo Wii U technology and Wii-Fit-U software (Redmond, WA, USA). The treatment was home-based. , Patients played games related to physical activity, such as yoga (5′), strengthening exercises (25′), aerobic exercises (10′), and balance exercises (20′); the latter are performed in virtual reality. Total treatment 60 min, 3 times/week, for 8 weeks. , PSEQ ↑ at 6-month follow-up (in comparison with CG), but not at the immediate end of treatment nor at 3-month follow-up. NRS and PSFS ↑ in the immediate post-treatment. Intergroup = disability, fear of movement/re injury, falls efficacy, care seeking, physical activity at 8 weeks and 3 months. Showed willingness to perform flexibility movements at least 1 time/week after 6-month follow-up. Adherence was complete but showed uneven distribution. Patients reported positive experience data; occasional symptoms were experienced at the end of the exercise session. Participants in the video game exercise group had significantly higher pain self-efficacy scores at 6 months compared to the control group (adjusted between-group difference: β = 5.17, 95% CI = 0.52–9.82, p = 0.03). However, there were no significant differences immediately post-intervention or at 3 months. In addition, participants in the intervention group reported significantly greater reductions in pain immediately post-intervention (adjusted between-group difference: β = −1.07, 95% CI = −2.11 to −0.03, p = 0.04). The intervention group also showed significantly greater improvement in function post-intervention (adjusted between-group difference: β = 1.21, 95% CI = 0.10–2.33, p = 0.03).. .. Thomas et al., 2016 [ ] , Motion sensors on the head, arm, forearm, hand, trunk, pelvis, thigh, shin, and foot. Both the experiment (exergame) (WorldVizTM) and the basic test are performed. , The game is developed with Generated:Article Title: Monocular blur impairs heading judgements from optic flow Article Snippet: .. The video clips used in the heading perception task were generated in |
