computer intergraph zx10 pc (Intergraph Corporation)
90
Structured Review
Intergraph Corporation
computer intergraph zx10 pc
Computer Intergraph Zx10 Pc, supplied by Intergraph Corporation, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/pc+computer/computer+intergraph+zx10+pc/pm12971902-164-18-19
Average 90 stars, based on 1 article reviews
Computer Intergraph Zx10 Pc, supplied by Intergraph Corporation, used in various techniques. Bioz Stars score: 90/100, based on 1 PubMed citations. ZERO BIAS - scores, article reviews, protocol conditions and more
https://www.bioz.com/product/pc+computer/computer+intergraph+zx10+pc/pm12971902-164-18-19
Average 90 stars, based on 1 article reviews
computer intergraph zx10 pc - by Bioz Stars,
2026-11
90/100 stars
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other:Article Title: Anatomy-based face reconstruction for animation using multi-layer deformation Article Snippet: This paper presents a novel multi-layer deformation (MLD) method for reconstructing animatable, anatomy-based human facial models with minimal manual intervention.. Our method is based on adapting a prototype model with the multi-layer anatomical structure to the acquired range data in an ‘‘outside-in’’ manner: deformation applied to the external skin layer is propagated along with the subsequent transformations to the muscles, with the final effect of warping the underlying skull.. The prototype model has a known topology and incorporates a multi-layer structure hierarchy of physically based skin, muscles, and skull. Article Title: Generalized flash suppression of salient visual targets. Article Snippet: Unless otherwise specified, Visual Stimuli statistical analysis relied on computing repeated measures ANOVA, Stimuli were generated on a Article Title: Representation of virtual arm movements in precuneus. Article Snippet: Arm movements can easily be adapted to different biomechanical constraints.. However, the cortical representation of the processing of visual input and its transformation into motor commands remains poorly understood.. In a visuo-motor dissociation paradigm, subjects were presented with a 3-D computer-graphical representation of a human arm, presenting movements of the subjects’ right arm either as right or left arm. Article Title: Neglect assessment as an application of virtual reality. Article Snippet: Visuospatial neglect is a common syndrome following right hemisphere lesions.. Almost half of all patients with a stroke in the right side of the brain may show visuospatial neglect in the acute phase (1, 2).. A variety of methods is used to assess visuospatial neglect, such as figure copying and freehand drawing, line bisection, reading and writing and target cancellation tasks (3). Article Title: Utilizing virtual reality to improve the ecological validity of clinical neuropsychology: an FMRI case study elucidating the neural basis of planning by comparing the Tower of London with a three-dimensional navigation task. Article Snippet: Utilizing Virtual Reality to Improve the Ecological Validity of Clinical Neuropsychology: An fMRI Case Study Elucidating the Neural Basis of Planning by Comparing the Tower of London with a ThreeDimensional Navigation Task Zachariah Campbell a , Konstantine K. Zakzanis a , Diana Jovanovski a , Steve Joordens a , Richard Mraz b & Simon J. Graham c d a Department of Psychology , University of Toronto Scarborough , Toronto, Canada b Information Technology, Sunnybrook Health Sciences Center , Toronto, Canada c Imaging Research, Sunnybrook Health Sciences Center, Rotman Research Institute, Baycrest Center for Geriatric Care, Department of Medical Biophysics , University of Toronto , d Heart and Stroke Foundation Centre for Stroke Recovery , Toronto, Canada Published online: 18 Nov 2009. Article Title: A platform for combining virtual reality experiments with functional magnetic resonance imaging. Article Snippet: How the brain functions during behavioural tasks conducted in virtual reality (VR) remains largely unresolved.. This issue is extremely important both in terms of establishing the benefits of VR through basic science, as well as for future optimization of tasks conducted in VR environments.. Here, the authors describe their current work to develop a testing platform for conducting VR experiments that can be probed by functional magnetic resonance imaging (fMRI) to measure brain activity. Generated:Article Title: Treatment of acrophobia in virtual reality: The role of immersion and presence Article Snippet: In this study the effects of virtual reality exposure therapy (VRET) were investigated in patients with acrophobia.. Feelings of presence in VRET were systematically varied by using either a head-mounted display (HMD) (low presence) or a computer automatic virtual environment (CAVE) (high presence).. VRET in general was found to be more effective than no treatment. |