other:Article Title: Indirect command buffers for graphics processing
Article Snippet: By way of example, Sprite Kit 1161 is a graphics rendering and animation infrastructure made available by Apple Inc. Sprite Kit 1161 may be used to animate textured images or “sprites.” Scene Kit 1162 is a 3D-rendering framework from Apple Inc. that supports the import, manipulation, and rendering of 3D assets at a higher level than frameworks having similar capabilities, such as OpenGL.
Article Title: Entity agnostic animation tool
Article Snippet: For example, Scene Kit, developed by APPLE INC., provides an Objective-C framework for building applications and games that use 3D graphics, combining a high-performance rendering engine with a high-level, descriptive API.
Article Title: Graphics engine and environment for efficient real time rendering of graphics that are not pre-known
Article Snippet: By way of example, Sprite Kit 361 is a graphics rendering and animation infrastructure made available by Apple Inc. Sprite Kit 361 may be used to animate textured images, or “sprites.” Scene Kit 362 is a 3D-rendering framework from Apple Inc. that supports the import, manipulation, and rendering of 3D assets at a higher level than frameworks having similar capabilities, such as OpenGL.
Article Title: Texture not backed by real mapping
Article Snippet: By way of example, SpriteKit 361 is a graphic rendering and animation infrastructure made available by Apple Inc. SpriteKit 361 may be used to animate two-dimensional (2D) textured images, or “sprites.” Scene Kit 362 is a 3D-rendering framework from Apple Inc. that supports the import, manipulation, and rendering of 3D assets at a higher level than frameworks having similar capabilities, such as OpenGL.
Article Title: Graphics driver virtual channels for out-of-order command scheduling for a graphics processor
Article Snippet: By way of example, Sprite Kit 861 is a graphics rendering and animation infrastructure made available by Apple Inc. Sprite Kit 861 may be used to animate textured images or “sprites.” Scene Kit 862 is a 3D-rendering framework from Apple Inc. that supports the import, manipulation, and rendering of 3D assets at a higher level than frameworks having similar capabilities, such as OpenGL.
Article Title: Automatic rendering of 3D sound
Article Snippet: For example, Scene Kit, developed by APPLE INC., provides an Objective-C framework for building applications and games that use 3D graphics, combining a high-performance rendering engine with a high-level, descriptive API.
|